Most people will attest that it is difficult to spend every moment of each day being productive.? In order to stay industrious human beings are therefore hardwired to require downtime.? Throughout history, many activities have been partaken that serve purely as a means of relaxation.? In essence, their prime function is to help us, as a species, mentally unwind.? Some, such as meditation or napping, serve a higher purpose, but ultimately, it is different forms of entertainment that have become our chief way to recharge in the 21st Century.
Over time, as our civilisation advances, new entertainment forms emerge. ?As technology continues to evolve so too do the methods that we, as a people, use to entertain ourselves.? Spending time searching the internet and the playing of video games are the two key types that have arisen slowly over the last few decades.? They are both purely dependent on technology and fail to exist without it.? These join, and fit alongside, older types that have already had a firm grasp within our society for many a year.? They sit happily amongst the well-established staples of board games, reading and sports, among many others.
One exceptionally interesting development regarding our many sources of amusement is that some past-times are seen as more valid than others.? Although watching movies or playing football is accepted in our culture by the mainstream, there is still a certain amount of stigma attached to video games, and the individuals who play them, by those who don?t.? Is reading a novel really a more worthwhile or grown up past time?

The PlayStation became the first video game console to ship 100 million units worldwide.
This has improved wildly over the years, but many still perceive video games are infantile and childish exploits, on the whole.? When first released, the original Sony PlayStation went a long way to assuage this negative view.? It was the first home console to be deemed ?cool? and was, thusly, included in many articles in men?s magazines and lifestyle publications.? Sony cleverly attempted, and to a point succeeded, in changing the perception of gaming as niche and impenetrable to one that was more, for want of a better term, conventional.? As a clever sales tactic they sought for consumers to see video gaming as something that not only anyone could do, but was hip to participate in.? Although, this did partially work, it was sadly only effective to a point.

An Average Gamer?
Moreover, the rise of mobile and casual gaming has gone some way to change this unfavourable view.? Video games are now played to a large degree on the go and by many different types of people.? They are now a huge presence on smart phones and tablet devices.? Mobile gaming and titles such as the hugely popular Angry Birds, for example, has managed to attract demographics that would, historically, steer clear of video games.? It is now not unusual to see woman and older people playing games on the move, along side the more common sight of 13 to 35 year old males.
Nintendo, with their DS and Wii consoles, also made a concerted effort to entice females and other age groups.? With titles like Wii Fit, Brain Training and Wii Sports, the Japanese Gaming Giant used more casual gaming fare to appeal to groups unaccustomed to video games as a method of recreation.? They tried to make video games seem like an activity that was easy, fun and enjoyable.? In many ways they were largely accomplished their goal as sales of Wii?s and DS went through the roof.? They, also, cannily used more conventional and established celebrities, including the likes of Patrick Stewart and Helen Mirren, to make video games seem less mysterious to the uninitiated.
Even though video gaming has come on leaps and bounds in terms of its poor image, there is still a long way to travel.? Games are still the realm of a particular demographic, that of young men.? Until it considered the norm that women and the older generation play video games, and not an anomaly, gaming will be considered something strange and foreign to the general public.? Until that day, games, and those who embrace them, will be deemed by most as a little bit strange!
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Chris Spence
Tattooed, pierced, gamer, comic-collector, film buff and I love to bathe in overall geekness!
More articles by Chris Spence ?Source: http://www.citizengame.co.uk/editorial/articles/15044/will-video-games-ever-be-acceptable
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